
Franklin Roosepelt leads with quiet strength and strategic bite. A legendary Allied general, Roosepelt’s Howl Ability can transform empty lanes into 50 BITE Land units from Turn 6 onward—perfect for late-game momentum. His Bark Powers support deck manipulation and rapid redeployment, making him a versatile and resilient commander who turns empty spaces into victory paths.


Fur, Freedom & Firepower


Arferica (United States)
The United States—called Arferica ("Arf, arf') in Dogs of War—played a pivotal role in World War II, both militarily and economically. Initially maintaining a position of neutrality, the U.S. entered the war in December 1941 following the Japanese attack on Pearl Harbor. It became a major force in both the European and Pacific theatres, supplying vast amounts of troops, weapons, and resources to the Allied cause. American industry ramped up to unprecedented levels, producing war materials that sustained not only its own military but also those of its allies. The U.S. also played a key role in planning and executing major operations such as D-Day and the island-hopping campaign in the Pacific. Its use of atomic bombs on Hiroshima and Nagasaki in 1945 led to Japan’s surrender, effectively bringing the war to an end.
Card Image Gallery
The FIERCE bark showcases the unrelenting bite of Arferican grit. When a FIERCE unit has the upper paw—meaning it is STRONG vs its foe—it deals BITE damage twice in a single turn. This double-strike mechanic rewards smart matchups and battlefield dominance. Deploy with precision, and let the Stars and Stripes sink their teeth in.
FIERCE
BOLD
The BOLD bark is all about bravery under fire. When a unit with BOLD has the advantage—STRONG vs its opponent—it strikes with extra force, dealing an additional +5 to +15 BITE, depending on the unit. Tactical courage is rewarded, so pick your targets wisely and watch these units bite back harder.




SEARING
The SEARING bark scorches more than just your enemy units—it burns through enemy plans. When a SEARING unit is STRONG vs its opponent, the opposing player must discard 1 or more cards from their hand. It’s a punishing psychological edge that disrupts strategy and torches momentum.
RELENTLESS
The RELENTLESS bark is a brutal double blow—both tactical and psychological. When a RELENTLESS unit is STRONG vs the enemy, it forces the opponent to discard 2 cards and then hits even harder with +10 BITE. It’s the ultimate pressure play: strip their options, then strike with power.



